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Total war rome 2 tutorial
Total war rome 2 tutorial











total war rome 2 tutorial total war rome 2 tutorial

diplomacy (beyond a single scripted encounter in the prologue), faction and unit balance, etc.

total war rome 2 tutorial

There are also many aspects of gameplay I’ve yet to get a feel for – e.g. * Quite a few interesting ideas here, although I need to see how well they work in the context of a full campaign. Time will tell how well the Rome 2 AI performs throughout an entire campaign. * That said, it’s still too soon for me to tell – consider Fall of the Samurai’s AI, which was fine in the early game but eventually faltered because it didn’t use high-end units. * The battle AI was sensible – infantry in front, cavalry flanking in an attempt to surround my Romans. * The campaign AI fielded massed forces of trained soldiers (spear/swordsmen) – I fought an invading stack comprising 6-7 regular infantry, plus supporting cavalry and missile units. For example, I heard something to the effect of, “where’s the general? Has anyone seen the general?” – I assume that unit must have been out of my general’s command radius. * I like the little touches here: zooming in now lets the player “overhear” the soldiers’ chatter. * For comparison, here are two of my favourite Shogun 2 screenshots: (For context, my machine is 3 years old, but still meets Rome 2’s recommended specs.) A picture is worth 1,000 words, so here are two of my nicest screenshots so far: * It took me a fair bit of fiddling, but I think I’ve found an acceptable compromise between performance and appearance. Hopefully either CA or AMD will address this issue soon.) ( UPDATE: well, that didn’t work - my computer did not like the ATI beta drivers I installed. As I write this I’m downloading a driver update hopefully that’ll fix the problem. * I’ve encountered only one significant glitch, but it is both frequent and irksome: large black panels appearing instead of terrain, on both the campaign and battle (see below) maps. Since then it’s received several significant patches, and last night I finished its prologue chapter (which begins as a scripted tutorial, but eventually broadens into freeform strategy). Total War: Rome II has been this year’s highest-profile strategy release, but its initial launch was dogged by reports of bugs, technical glitches, and AI failings.

total war rome 2 tutorial

My design analysis of Rome II, the Total War series, and what makes a good 4X game is now up! You can find it here.













Total war rome 2 tutorial