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The cars’ internal design resembled ‘beams’, where the team derived the name from, followed by ‘NG’ for New Generation. The latter was better equipped to handle the soft-body physics that were unique to BeamNG.Drive. While they started working on the game with CryEngine 3, it eventually moved over to Torque. They were looking to build a new drive physics engine that could handle collisions. Development of BeamNG.Drive began in 2011 when a few Rigs of Rods developers moved onto a new project.
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